How to turn throwaway cardboard into a DIY arcade game
Banner image: Players speed around in a game called "Lightcycles" on a pair of Tinycade platforms. (Credit: Peter Gyory)
Like many people across Colorado, Peter Gyory spent the height of the COVID-19 pandemic sitting at home with nothing to do. Then the researcher, a game designer by training, noticed all the random materials he had lying around his house.
���I was really frustrated that I couldn���t make games,��� said Gyory, a doctoral student at CU 勒貊勛圖���s ATLAS Institute. ���I realized I was surrounded by cardboard. I thought: ���How could I make a game out of that?������
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That was the . This project, the brainchild of Gyory and his colleagues at ATLAS, brings a do-it-yourself spirit to the world of video games. Tinycade allows anyone, anywhere to make a working arcade machine that can fit on a kitchen table or even a TV tray. All you need are a smartphone, some cardboard, two small mirrors and bric-a-brac like rubber bands and toothpicks. In other words: junk.
���The restriction I gave myself was that if you couldn���t go to the grocery store and buy it, I couldn���t use it in Tinycade,��� Gyory said.泭
He last month at the Association for Computing Machinery���s in Venice, Italy.
Gyory and his colleagues still need to work through some kinks, but he invites interested gamers to connect to beta test the platform. Currently, he���s developing a series of initial games for Tinycade. They include Claw, a spin on the arcade classic game Space Invaders, and De Volta, a game that���s like ���playing golf with a spaceship��� that he designed with in Canada.泭
The team, however, hopes that one day the platform will allow players to come up with their own, never-before-seen ways for humans to immerse themselves in the digital world
���When Peter and I go to conferences, he would show off all these different kinds of games: games where you���re riding a horse, fighting on a pirate ship,��� said Ellen Do, one of the team members behind Tinycade and a professor at ATLAS and the Department of Computer Science. ���Why should you have to use a standard keyboard interface for all of those games?���

To operate Tinycade games, your phone's camera reads digital "markers" on the bottom泭of cardboard controllers. (Credit: Peter Gyory)
Creative machines
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It���s a theme for Do���s research group, which calls itself the ACME Lab���an allusion to the fictional cartoon company that makes everything from earthquake pills to dehydrated boulders.
���We make machines that help people be more creative,��� Do said.
Previously, Gyory and fellow doctoral student Clemet Zheng worked together to design a game called . In this video game, two players team up to pilot a pirate ship through dangerous waters���the twist is that players have to rapidly swap between a series of plastic controllers to stay afloat. A crank lowers the sails, a captain���s wheel makes the ship turn and a set of switches loads and fires the cannons.
���We wanted people to feel like they were fiddling around with the controller, and maybe even losing pieces in the process,��� Gyory said.
Space invading
Tinycade takes that tactile, DIY energy to a new level. 泭
Once the platform rolls out, gamers will only need to follow a few simple steps: First, you will download a set of stencils that will help you to cut out and assemble an arcade machine from spare cardboard. You then plop your phone in to serve as the screen.
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Tinycade controllers can come in many different shapes and sizes. (Credit: Peter Gyory)
The machine���s controllers are also made out of cardboard and can be configured into a wide range of designs���from standard video game D-pads and joysticks to knobs, sliders, switches and much more. Within a Tinycade platform are a set of mirrors that allow your smartphone���s camera to see what���s going on under those controls. If you press right on the D-pad, say, the pieces will shift to reveal a digital ���marker,��� which looks like simple QR code. Your phone will spot that marker, then tell the character on screen to move right.泭
���I would take the platform to conferences and lift out the controller to show what was inside,��� Gyory said. ���There was always this moment of realization that I loved where people would see how it worked.���
In the game Claw, which Gyory designed himself, players have to fight off a horde of oncoming alien ships. You slide around a cardboard claw, then pinch when you want to reach out and grab one of the enemy craft with a hook.泭
The team, however, has a more ambitious vision for Tinycade: Gyory and his colleagues hope that users will soon be able to use the platform to make new types of controllers for any game they can think of.泭
���Once this system is in place, we want players to be able to say, ���Here���s Pacman. Let���s make a new controller to move Pacman around,������ he said.泭
Best of all, no quarters are required.泭
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