AnnÌýEisenberg
- Senior Research Associate
- INSTITUTE OF COGNITIVE SCIENCE
Ann directs the Craft Technology Lab, a space overflowing with objects as diverse as Arduino-controlled sunflowers; software-generated polyhedral paper sculpture; and RFID-augmented stuffed zombies. ÌýHer focus is the design and creation of objects that combine computation with real-world craft materials. ÌýHer background is in educational computing with an emphasis on math education and spatial cognition. The focus of the projects in her lab is one of playful design and exploration leading to meaningful educational experiences for both the project creators and the kids and adults who engage with their work.
Ann holds a PhDÌýin computer science from CU °Ç¸ç³Ô¹Ï, and a BSÌýin mathematics from the University of Hawai'i. ÌýShe has co-taught (with Mike Eisenberg) numerous classes in “Things that Thinkâ€�, a hands-on computer science class where students combine computation with hand-built mechanical automata, soft toys, costumes, and objects from da Vinci’s sketchbooks. ÌýShe has also taught classes in creative engineering at various K-12 schools in the °Ç¸ç³Ô¹Ï/Denver area, in addition to workshops at the Denver Art Museum and the Cooper Hewitt National Design Museum.
Projects
Publications (ATLAS-related)
Krithik Ranjan, Ann Eisenberg, Brett L Fiedler, Jesse Greenberg, Taliesin L. Smith, and Emily B. Moore. 2025. "". In: Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). (Bordeaux/Talence, France, March 4-7, 2025).Ìý
Chris Hill*,ÌýCasey Lee Hunt* (*shared first authorship),ÌýSammie Crowder, Brett Fiedler, Emily B. Moore, andÌýAnn Eisenberg. 2023. “Investigating Sensory Extensions as Input for Interactive Simulationsâ€�. In:ÌýProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '23)Ìý(Warsaw, Poland, February 26 - March 1, 2023).
Chris Hill, Michael Schneider,ÌýAnn Eisenberg, andÌýMark D. Gross. 2021. The ThreadBoard: Designing an E-Textile Rapid Prototyping Board. InÌýProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionÌý(TEI '21). Association for Computing Machinery, New York, NY, USA, Article 23, 1–7. DOI:Ìý(Salzburg, Germany (virtual)–Feb. 14-19, 2021).
Hill, C.,ÌýSchneider, M.,ÌýEisenberg, A.,ÌýGross, M.Ìýand Blum, A. 2020.ÌýA Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn, InÌýProceedings of the 2020 FabLearnÌý- 9th Annual Conference on Maker Education (FabLearn '20).Ìý(New York–Oct. 10-11, 2020).Ìý
Schneider, M.,ÌýHill, C.,ÌýÌýEisenberg, A.,ÌýGross, M.Ìýand Blum, A. 2020. A Software Debugger for E-textiles and Arduino Microcontrollers, InÌýProceedings ofÌýthe 2020ÌýFabLearnÌý- 9th Annual Conference on Maker Education (FabLearn '20)Ìý(New York–Oct. 10-11, 2020)
